4/8/2023 0 Comments Macbook pro m1 cities skylinesThe game introduces new game play elements to realize the thrill and hardships of creating. Still, since the next pro Macs are expected to have 2x/4x M1 Max chips (or possibly M2) in iMac Pro and/or Mac Pro configurations with 20/40 CPU cores and 64/128 GPU cores respectively, hopefully that'd get the game over the hump even if it's stuck on Rosetta. Cities: Skylines is a modern take on the classic city simulation. ![]() I wonder if a native port will come in the future or if the game/engine is just too old. Cities Skylines on M1 Max 14' MacBook Pro Selective Distinct Drawers 3 subscribers Subscribe 13K views 1 year ago Wanted to test the performance of Cities Skylines on a 14' M1 Max. Considering the game is running under Rosetta on the M1 this is level of performance is quite impressive. FPS are acceptable on the larger cities, but still not very good, like in the 20 range. Once I get above about 50K the simulation speed kind of hits a ceiling, but it's never felt excessively slow. I have a couple with populations of 700-800K. Latest reported support status of City Skylines on Apple Silicon MacBook Air M1 Gaming Benchmark on Apple Silicon and Apple M2 and M1 Ultra Processors. From what I understand that's probably below average for a serious player, but my average city size is in the 300-400K range. ![]() I have about two dozen mods and roughly a thousand custom assets. Looks similar to what I see on my base model iMac Pro (8-core 3.2 GHz Xeon, Radeon Vega 56, 32GB) with a city of a similar size.
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